You’re racing, you’ve got to make first, but it starts to rain, and the windows become littered with rain drops. Now take that logic and apply it to Project Racing 2. Logic (and hopefully memory) tells you that driving fast is a dangerous endeavor, the moisture mixes with the oils and dust that hasn’t been washed away, making for slippery roads. Imagine you’re driving, and the rain starts to fall as you access the freeway. ![]() The vibrations and real world effects are something difficult to describe-truly, you don’t know how this game feels until you’ve played it. Luckily, the demo for Projects Racing 2 provided a gaming wheel and pedal. When one thinks of a simulation game, usually one thinks of realism, but the barrier to achieving said realism can be graphical, financial, or accessibility. ![]() ![]() There was undoubtedly a lot of effort placed into how the game feels in your hand.
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